(1) #236 Mad City Vibes (4-15)

233.02 (3)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
200 Pixel Win 11-9 28.54 14 5.01% Counts Jul 8th Heavyweights 2023
57 Steamboat** Loss 2-13 0 51 0% Ignored (Why) Jul 8th Heavyweights 2023
103 Bird** Loss 4-13 0 15 0% Ignored (Why) Jul 8th Heavyweights 2023
210 ELevate Loss 6-13 -20.08 10 5.01% Counts (Why) Jul 9th Heavyweights 2023
186 2Fly2Furious Loss 6-13 -13.27 12 5.01% Counts (Why) Jul 9th Heavyweights 2023
179 Frostbite Loss 6-13 -9.86 5 5.01% Counts (Why) Jul 9th Heavyweights 2023
241 PanIC Loss 9-11 -25.24 0 6.9% Counts Aug 19th Cooler Classic 34
176 The Force Loss 5-13 -13.43 13 6.9% Counts (Why) Aug 19th Cooler Classic 34
203 Locomotion Loss 7-12 -17.79 4 6.9% Counts Aug 19th Cooler Classic 34
209 Mastodon Loss 6-10 -17.97 0 6.33% Counts Aug 19th Cooler Classic 34
241 PanIC Win 11-7 27.05 0 6.72% Counts Aug 20th Cooler Classic 34
225 Arms Race Win 13-11 23.58 4 6.9% Counts Aug 20th Cooler Classic 34
244 Underdogs Win 15-6 33.44 10 6.9% Counts (Why) Aug 20th Cooler Classic 34
103 Bird** Loss 4-13 0 15 0% Ignored (Why) Sep 9th 2023 Mixed Northwest Plains Sectional Championship
189 Great Minnesota Get Together Loss 10-13 0.5 8 8.1% Counts Sep 9th 2023 Mixed Northwest Plains Sectional Championship
86 Mad Udderburn** Loss 2-13 0 21 0% Ignored (Why) Sep 9th 2023 Mixed Northwest Plains Sectional Championship
145 Madison United Mixed Ultimate Loss 9-13 15.21 7 8.1% Counts Sep 9th 2023 Mixed Northwest Plains Sectional Championship
189 Great Minnesota Get Together Loss 6-13 -23.45 8 8.1% Counts (Why) Sep 10th 2023 Mixed Northwest Plains Sectional Championship
182 Melt Loss 10-12 13.12 10 8.1% Counts Sep 10th 2023 Mixed Northwest Plains Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.