(1) #29 Pop (10-6) NC 1

1402.13 (6)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
60 Wicked Win 13-6 -6.03 24 7.07% Counts (Why) Jun 24th Spirit of the Plains
54 Stellar Win 13-2 5.69 15 7.07% Counts (Why) Jun 24th Spirit of the Plains
81 Stormborn** Win 13-1 0 36 0% Ignored (Why) Jun 24th Spirit of the Plains
90 Twisted Womxn** Win 13-1 0 38 0% Ignored (Why) Jun 24th Spirit of the Plains
66 Banshee Win 7-3 -9.53 19 5.13% Counts (Why) Jun 25th Spirit of the Plains
97 Minnesota Superior A** Win 13-1 0 41 0% Ignored (Why) Jun 25th Spirit of the Plains
37 Agency Win 15-8 28.22 33 8.3% Counts (Why) Jul 15th TCT Pro Elite Challenge East 2023
22 Siege Loss 10-15 -28.44 57 8.3% Counts Jul 15th TCT Pro Elite Challenge East 2023
1 Scandal** Loss 1-15 0 50 0% Ignored (Why) Jul 15th TCT Pro Elite Challenge East 2023
72 KnoxFusion** Win 14-5 0 44 0% Ignored (Why) Jul 16th TCT Pro Elite Challenge East 2023
25 Colorado Small Batch Win 14-13 22.16 52 10.84% Counts Aug 19th TCT Elite Select Challenge 2023
12 Nemesis Loss 7-15 -8.59 9 10.84% Counts (Why) Aug 19th TCT Elite Select Challenge 2023
11 Seattle Riot Loss 5-11 -1.93 10 9.94% Counts (Why) Aug 19th TCT Elite Select Challenge 2023
27 Underground Loss 11-12 -12.3 8 10.84% Counts Aug 20th TCT Elite Select Challenge 2023
34 Indy Rogue Win 14-7 44.61 36 10.84% Counts (Why) Aug 20th TCT Elite Select Challenge 2023
17 Ozone Loss 7-13 -33.21 50 10.84% Counts Aug 20th TCT Elite Select Challenge 2023
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.