Club Mixed's USAU Rankings

2022-23 Season

Data updated through April 3 at 2:00pm EDT

FAQ
Rank    Change Team                                                 Record Rating Change Region Conference SoS PDC %
3 AMP MA 1 23-3 1898.84 2 Mid-Atlantic Founders 1604.37 294.46 0.18
15 Rally MA 2 18-5 1660.97 6 Mid-Atlantic Capital 1338.66 322.31 0.24
27 Loco 17-11 1501.21 3 Mid-Atlantic Founders 1327.37 173.84 0.13
31 Jughandle 20-9 1436.99 5 Mid-Atlantic Founders 1261.8 175.2 0.14
41 Revival 17-8 1359.9 7 Mid-Atlantic Capital 1275.75 84.15 0.07
43 Fleet 15-11 1343.74 8 Mid-Atlantic Capital 1280.17 63.58 0.05
71 Rat City 17-9 1135.75 7 Mid-Atlantic Capital 1076.69 59.06 0.05
73 Ant Madness 18-15 1122.64 9 Mid-Atlantic Capital 1109.64 13 0.01
78 2 HVAC 13-13 1079.12 8 Mid-Atlantic Capital 1075.57 3.55 0
79 1 Alloy 10-17 1070.13 6 Mid-Atlantic Founders 1107.85 -37.72 -0.03
113 2 Legion 9-12 916.63 7 Mid-Atlantic Capital 977.8 -61.17 -0.06
116 PS 9-8 911.3 5 Mid-Atlantic Founders 907.48 3.83 0
144 3 8 Bit Heroes 7-17 735.35 8 Mid-Atlantic Capital 826.37 -91.02 -0.11
152 2 Farm Show 9-11 701.17 6 Mid-Atlantic Founders 722.89 -21.73 -0.03
163 2 Heavy Flow 6-13 638.53 7 Mid-Atlantic Capital 740.47 -101.94 -0.14
173 ColorBomb 8-16 563.27 6 Mid-Atlantic Founders 747.33 -184.06 -0.25
177 1 Spice 6-14 546.02 6 Mid-Atlantic Capital 690.47 -144.45 -0.21
178 1 Philly Twist 4-17 544.32 6 Mid-Atlantic Founders 793.85 -249.53 -0.31
190 1 District Cocktails 5-14 430.42 5 Mid-Atlantic Capital 650.82 -220.39 -0.34
192 Espionage 7-18 401.57 6 Mid-Atlantic Capital 606.19 -204.62 -0.34
193 Crucible 2-14 374.8 6 Mid-Atlantic Founders 744.16 -369.36 -0.5
202 Swampbenders 2-15 254.52 7 Mid-Atlantic Capital 575.34 -320.82 -0.56

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.