() #14 Parcha (8-10) MA 2

1825.67 (20)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
40 Hayride** Win 15-5 0 33 0% Ignored (Why) Jul 15th TCT Pro Elite Challenge East 2023
17 Ozone Win 11-10 -0.84 50 5.54% Counts Jul 15th TCT Pro Elite Challenge East 2023
31 Rival Win 10-9 -19.58 3 5.54% Counts Jul 15th TCT Pro Elite Challenge East 2023
16 Grit Win 12-11 -0.62 20 5.54% Counts Jul 16th TCT Pro Elite Challenge East 2023
1 Scandal** Loss 4-15 0 50 0% Ignored (Why) Jul 16th TCT Pro Elite Challenge East 2023
7 BENT Loss 6-12 -20.7 46 7.03% Counts Aug 19th TCT Elite Select Challenge 2023
38 FAB** Win 12-4 0 43 0% Ignored (Why) Aug 19th TCT Elite Select Challenge 2023
30 Tabby Rosa Win 15-8 9.61 7 7.23% Counts (Why) Aug 19th TCT Elite Select Challenge 2023
16 Grit Win 11-6 30.17 20 6.84% Counts (Why) Aug 20th TCT Elite Select Challenge 2023
13 Nightlock Loss 7-10 -28.16 33 6.84% Counts Aug 20th TCT Elite Select Challenge 2023
9 Schwa Loss 9-12 -5.4 77 7.23% Counts Aug 20th TCT Elite Select Challenge 2023
5 Brute Squad Loss 6-15 -10.74 44 8.04% Counts (Why) Sep 2nd TCT Pro Championships 2023
10 Traffic Loss 12-14 4.76 15 8.04% Counts Sep 2nd TCT Pro Championships 2023
2 Phoenix Loss 10-14 22.33 68 8.04% Counts Sep 2nd TCT Pro Championships 2023
5 Brute Squad Loss 9-15 -3.35 44 8.04% Counts Sep 3rd TCT Pro Championships 2023
1 Scandal** Loss 5-15 0 50 0% Ignored (Why) Sep 3rd TCT Pro Championships 2023
11 Seattle Riot Win 13-10 42.58 10 8.04% Counts Sep 3rd TCT Pro Championships 2023
10 Traffic Loss 8-13 -19.3 15 8.04% Counts Sep 4th TCT Pro Championships 2023
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.