(2) #192 Drip (5-12)

561.34 (44)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
173 Nebula Loss 5-12 -21.12 55 4.22% Counts (Why) Jun 24th Buried In Disc Satisfaction BIDS
172 Choco Ghost House Loss 6-10 -15.41 51 4.03% Counts Jun 24th Buried In Disc Satisfaction BIDS
90 Hive Loss 2-11 -3.07 15 4.03% Counts (Why) Jun 24th Buried In Disc Satisfaction BIDS
240 SkyLab Win 13-4 8.32 38 4.39% Counts (Why) Jun 24th Buried In Disc Satisfaction BIDS
205 Surge Win 10-8 12.87 57 6.21% Counts Aug 12th Kleinman Eruption 2023
72 Grit City** Loss 4-11 0 117 0% Ignored (Why) Aug 12th Kleinman Eruption 2023
173 Nebula Loss 8-11 -16.72 55 6.38% Counts Aug 12th Kleinman Eruption 2023
172 Choco Ghost House Loss 4-8 -23.26 51 5.07% Counts Aug 12th Kleinman Eruption 2023
229 Night Cap Win 13-6 22.74 44 6.38% Counts (Why) Aug 13th Kleinman Eruption 2023
127 Squid Inc. Loss 10-11 15.65 103 6.38% Counts Aug 13th Kleinman Eruption 2023
125 Garage Sale Loss 5-13 -15.55 7 6.38% Counts (Why) Aug 13th Kleinman Eruption 2023
240 SkyLab Win 13-6 15.53 38 7.9% Counts (Why) Sep 9th 2023 Mixed Oregon Sectional Championship
90 Hive Loss 5-10 -3.54 15 7.02% Counts Sep 9th 2023 Mixed Oregon Sectional Championship
125 Garage Sale Win 12-11 42.61 7 7.9% Counts Sep 9th 2023 Mixed Oregon Sectional Championship
100 Igneous Ultimate Loss 6-13 -9.94 13 7.9% Counts (Why) Sep 9th 2023 Mixed Oregon Sectional Championship
118 Stump Loss 9-15 -7.78 129 7.9% Counts Sep 10th 2023 Mixed Oregon Sectional Championship
172 Choco Ghost House Loss 10-11 0.38 51 7.9% Counts Sep 10th 2023 Mixed Oregon Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.